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Mateusz Zych
Lead Level Designer | Technical Level Designer / Artist
Bydgoszcz, Poland

Summary

Unreal Engine developer with experience as a Lead Level Designer and hybrid Technical Level Designer/Technical Artist. I build levels and gameplay systems while keeping performance and visual quality in check (profiling, lighting/material optimization, memory budgets). I combine creative design with a technical mindset to deliver playable, stable environments from prototype to shipping.

Skills

Level Design