Video Game - JDM: Japanese Drift Master
Year - 2025
Role - Co-Lead Technical Level Designer / Artist
Key responsibilities:
•Coordinated with the Tech Lead to ensure clear ownership and timely delivery of technical art priorities
•Collaborated closely with Level Design on technical implementation of
world features (roads/splines, POIs, gameplay-driven props) and
ensured reliability in packaged builds.
•Supported environment and vehicle teams with technical problemsolving:
lighting/shadow artifacts, LOD transitions, texture streaming,
mesh setup and collision.
•Optimized rendering performance by profiling GPU/CPU bottlenecks
and implementing improvements across materials, shadowing,
instancing and streaming.
•Built and maintained Unreal Engine tooling (Blueprints / editor
workflows) to speed up content production and reduce manual setup
for artists and level designers.
•Created and tuned graphics quality presets (Low/Medium/High/Epic),
configuring scalability settings and performance/visual trade-offs.
•Read and analyzed code to identify bugs and performance-impacting
issues, collaborating with programmers to resolve them
•Diagnosed and fixed bugs across personal and team-generated assets/systems, improving stability and release readiness.