Video Game - Lord of Hell
Year - 2024
Role - Technical Level Designer / Lead Level Designer / Scripter
Key responsibilities:
• Built a full demo level from initial blockout to final playable state
• Created a visual “phase building” system for placing and constructing
objects in-game (RTS game)
• Implemented the dialogue system (setup, logic, and integration with
gameplay)
• Implemented the narrative-driven gameplay mode and the full demo
campaign flow
• Managed AI encounters (placement, behaviors, and difficulty
balancing) throughout the demo
• Built and maintained the mission/quest system logic, including
progression, objectives, and state tracking
Build construction system