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Agony Lord of Hell (Alpha ver.)

Video Game - Lord of Hell
Year - 2024
Role - Technical Level Designer / Lead Level Designer / Scripter

Key responsibilities:

• Built a full demo level from initial blockout to final playable state

• Created a visual “phase building” system for placing and constructing
objects in-game (RTS game)

• Implemented the dialogue system (setup, logic, and integration with
gameplay)

• Implemented the narrative-driven gameplay mode and the full demo
campaign flow

• Managed AI encounters (placement, behaviors, and difficulty
balancing) throughout the demo

• Built and maintained the mission/quest system logic, including
progression, objectives, and state tracking

Build construction system

Dialogues scripting

Dialogues scripting